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Super Mario Bros Game: The Most Challenging and Fun Speedruns to Watch


Super Mario Bros: A Classic Game That Never Gets Old




If you are a fan of video games, chances are you have played or heard of Super Mario Bros, one of the most iconic and influential games of all time. Released in 1985 for the Nintendo Entertainment System (NES), Super Mario Bros introduced millions of players to the colorful and whimsical world of the Mushroom Kingdom, where they control Mario, a plucky plumber who must rescue Princess Peach from the evil King Bowser.




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Super Mario Bros is not only a fun and challenging platformer, but also a landmark in video game history. It helped revive the video game industry after the 1983 crash, popularized the side-scrolling genre, and spawned a multimedia franchise that includes sequels, spin-offs, movies, TV shows, comics, merchandise, and more.


In this article, we will explore the history, features, tips and tricks, and reviews of Super Mario Bros. Whether you are a nostalgic fan or a curious newcomer, you will find something interesting and useful in this comprehensive guide.


History of Super Mario Bros




Super Mario Bros was created by Nintendo, a Japanese company that started as a playing card manufacturer in 1889 and entered the video game industry in the 1970s. The game was designed by Shigeru Miyamoto and Takashi Tezuka, who were inspired by their previous work on arcade games like Donkey Kong and Mario Bros.


How Super Mario Bros was created




Miyamoto and Tezuka wanted to make a \"grand culmination\" of their three years of game mechanics and programming experience. They drew from their experiences working on Devil World and the side-scrollers Excitebike and Kung Fu to advance their previous work on platforming \"athletic games\" such as Donkey Kong and Mario Bros. They also wanted to create a game that could appeal to both casual and hardcore gamers.


The development of Super Mario Bros took about one year, with a team of seven people. Miyamoto was the director and designer, Tezuka was the assistant director and designer, Toshihiko Nakago and Kazuaki Morita were the programmers, Koji Kondo was the composer, Shigeru Miyamoto and Takashi Tezuka were the artists, and Minoru Arakawa was the producer.


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The game was originally planned to be set in different settings, such as a modern city or outer space. However, Miyamoto decided to use a fantasy world based on fairy tales and Alice in Wonderland. He also came up with the idea of having multiple worlds with different themes, such as grassland, underground, water, sky, castle, etc.


The game's title character, Mario, was already established as Nintendo's mascot since his debut in Donkey Kong in 1981. He was originally named Jumpman, but was renamed after Nintendo's American landlord, Mario Segale. He was designed to be easy to animate and recognizable with his red cap, overalls, mustache, and gloves.


The game's story was simple: Mario must rescue Princess Peach (originally named Princess Toadstool) from King Bowser (originally named King Koopa), who has invaded the Mushroom Kingdom and turned its inhabitants into blocks and enemies. Along the way, he is aided by friendly characters such as Toad (a mushroom-like creature) and Yoshi (a dinosaur-like creature).</p How Super Mario Bros revived the video game industry




Super Mario Bros was released in Japan on September 13, 1985, and in North America on October 18, 1985. It was bundled with the NES console, which was Nintendo's attempt to enter the home video game market after the 1983 crash that nearly wiped out the industry. The crash was caused by several factors, such as the oversaturation of low-quality games, the competition from personal computers, and the lack of innovation and quality control.


Nintendo wanted to differentiate itself from the previous generation of consoles by offering a more advanced and reliable hardware, a seal of quality for its games, and a diverse and original library of titles. Super Mario Bros was one of the games that showcased Nintendo's vision and strategy. It was praised for its graphics, sound, gameplay, replay value, and innovation. It also introduced many elements that would become staples of the Mario series and the platforming genre, such as scrolling levels, hidden items, power-ups, pipes, coins, flagpoles, etc.


Super Mario Bros was a huge commercial success, selling over 40 million copies worldwide. It helped boost the sales of the NES console, which became the dominant platform in the market for several years. It also inspired many other developers to create their own platformers and side-scrollers, such as Sonic the Hedgehog, Mega Man, Castlevania, etc. Super Mario Bros is widely regarded as one of the most important and influential video games of all time.


How Super Mario Bros spawned a multimedia franchise




Super Mario Bros was not only a game, but also a cultural phenomenon. It spawned a multimedia franchise that expanded beyond video games and into other forms of entertainment and merchandise. Some examples are:


  • Sequels and spin-offs: Super Mario Bros has many sequels and spin-offs that continue to explore the Mushroom Kingdom and its characters. Some of the most notable ones are Super Mario Bros 2 (1988), Super Mario Bros 3 (1990), Super Mario World (1991), Super Mario 64 (1996), Super Mario Galaxy (2007), Super Mario Odyssey (2017), etc. The spin-offs include games from different genres, such as racing (Mario Kart), sports (Mario Tennis), puzzle (Dr. Mario), role-playing (Paper Mario), etc.



  • Movies and TV shows: Super Mario Bros has been adapted into several live-action and animated movies and TV shows. The most famous one is the 1993 live-action movie starring Bob Hoskins as Mario and John Leguizamo as Luigi. The movie was a critical and commercial flop, but has gained a cult following over the years. The animated shows include The Super Mario Bros Super Show (1989), The Adventures of Super Mario Bros 3 (1990), Super Mario World (1991), etc.



  • Comics and books: Super Mario Bros has been featured in many comics and books, both official and fan-made. Some of the official ones are Nintendo Comics System (1989-1990), Super Mario Adventures (1992-1993), Super Mario-kun (1991-present), etc. Some of the fan-made ones are Brawl in the Family (2008-2014), Awkward Zombie (2006-present), etc.



  • Merchandise: Super Mario Bros has inspired countless products and merchandise based on its characters and items. Some examples are plushies, action figures, clothing, accessories, board games, cards, stickers, posters, etc.



Features of Super Mario Bros




Super Mario Bros is a platformer game that consists of eight worlds with four levels each. The objective is to reach the end of each level by jumping over obstacles and enemies, collecting coins and power-ups, and avoiding pitfalls and hazards. The final level of each world is a castle where Mario must face Bowser or one of his minions.


Gameplay and controls




The gameplay of Super Mario Bros is simple but addictive. The player controls Mario with the directional pad and two buttons: A and B. The A button makes Mario jump, while the


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