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Friday Night Funkin' vs Kapi Arcade Showdown: A FNF Mod with Retro Style and Music for Android


How to Make a Mod for Friday Night Funkin' on Android




Friday Night Funkin' (FNF) is a popular rhythm game by ninjamuffin99 that features a boy named Boyfriend who has to rap battle against various opponents to win the heart of his Girlfriend. The game has a retro style and a catchy soundtrack that has attracted millions of fans around the world. One of the most appealing aspects of FNF is that it allows for heavy modification. Through mods, FNF's community has demonstrated creativity like no other gaming community, creativity that can be witnessed through dozens of YouTube videos with millions of views.


Modding FNF on Android can be a fun and rewarding experience, as it allows you to customize the game to your liking and play it on your mobile device. However, it can also be challenging, as it requires some technical skills and tools that are not readily available or easy to use. In this article, I will show you how to make a mod for FNF on Android using some tools and resources that are available online. I will also provide you with some features, reviews, and alternatives of FNF mod maker for Android.




fnf mod maker android



How to make a mod for FNF on Android




To make a mod for FNF on Android, you will need to follow these steps:


Step 1: Download and install the tools




The first step is to download and install the tools you will need to start modding FNF on Android. These tools are:


  • A program like WinRAR or 7zip to extract files from ZIP archives.



  • The Spritesheet and XML generator from GameBanana, which is a tool that converts PNG files into spritesheets and XML files that are compatible with FNF.



  • The Psych Engine from GameBanana, which is a modified version of the original source code of FNF that allows for more customization and features.



To download these tools, you can follow these steps:


  • Download either WinRAR or 7zip to your computer and use their guided installer. You should now be able to use their extraction functions on the other tools.



  • Locate the files section of the GameBanana pages and click manually download on the latest version of the file that corresponds to your PC system. The tools from GameBanana will come in ZIP files.



  • If you have a Windows PC and dont know if it is 64-bit or 32-bit, you can research how to find out if your PC is 64-bit or 32-bit on Bing and follow the instructions.



  • Extract the ZIP files using WinRAR or 7zip to a folder of your choice. You should now have the Spritesheet and XML generator and the Psych Engine folders on your computer.



Step 2: Decide what kind of mod you want to make




The next step is to decide what kind of mod you want to make for FNF on Android. There are many types of mods you can make, such as:


  • Character mods, which replace the existing characters or add new ones with different designs, animations, and voices.



  • Song mods, which replace the existing songs or add new ones with different beats, notes, and vocals.



  • Week mods, which replace the existing weeks or add new ones with different themes, backgrounds, and cutscenes.



  • UI mods, which change the appearance and functionality of the user interface, such as the menus, icons, fonts, and health bars.



  • Gameplay mods, which alter the mechanics and difficulty of the game, such as adding new modes, features, or challenges.



You can also combine different types of mods to create a more comprehensive and unique experience. For example, you can make a character mod that also includes a song mod and a week mod. The possibilities are endless!


To decide what kind of mod you want to make, you can follow these steps:


  • Think about what aspects of FNF you enjoy the most and what aspects you would like to change or improve.



  • Look for inspiration from other FNF mods that are available online. You can browse through GameBanana, YouTube, Reddit, or other platforms where FNF modders share their creations.



  • Sketch out your ideas on paper or on a digital program. You can use references from FNF or other sources to help you with your design.



  • Plan out the structure and content of your mod. You can use a spreadsheet or a document to organize your ideas and resources.



Step 3: Create or obtain the assets for your mod




The third step is to create or obtain the assets for your mod. Assets are the files that contain the graphics, sounds, and data that make up your mod. Depending on what kind of mod you are making, you will need different types of assets, such as:


  • PNG files for the character sprites, backgrounds, UI elements, and other images.



  • OGG files for the song tracks, vocals, sound effects, and other sounds.



  • JSON files for the song data, such as the notes, bpm, sections, and events.



  • LUA files for the code that controls the gameplay logic, such as the cutscenes, dialogue, modes, and features.



To create or obtain the assets for your mod, you can follow these steps:


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  • If you are creating your own assets from scratch, you will need to use a program like Photoshop, GIMP, Audacity, FL Studio, or any other software that allows you to edit images and sounds. You will also need to follow the specifications and guidelines of FNF modding to ensure that your assets are compatible with the game engine.



  • If you are obtaining assets from other sources, such as other FNF mods or online libraries, you will need to make sure that you have the permission and credit of the original creators. You will also need to convert or edit the assets to fit your mod's theme and style.



  • If you are using the assets from the Psych Engine, you will need to copy or move them from the Psych Engine folder to your mod folder. You will also need to rename or modify them if you want to change their appearance or functionality.



Step 4: Generate the spritesheets and XML files for your mod




The fourth step is to generate the spritesheets and XML files for your mod. Spritesheets are files that contain multiple images arranged in a grid, while XML files are files that contain data that defines the properties and locations of the images in the spritesheets. FNF uses spritesheets and XML files to load and display the character sprites, backgrounds, UI elements, and other images in the game.


To generate the spritesheets and XML files for your mod, you will need to use the Spritesheet and XML generator tool that you downloaded in step 1. This tool will automatically convert your PNG files into spritesheets and XML files that are compatible with FNF. To use this tool, you can follow these steps:


Open the Spritesheet and XML


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